Quote:
Originally Posted by Ducimus
An idea that the NYGM team had, who i beleive ran accross the same problem, was simple.
Shorten the length of the keel zone so its a small area, not running the whole length of the ship. And then move the keel zone to different locations on each ship type to keep the player guessing on where the "sweet spot" is.
|
Now there is a great idea. Can it work here?:hmm:
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
|