View Single Post
Old 08-13-07, 02:36 PM   #11
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

An idea that the NYGM team had, who i beleive ran accross the same problem, was simple.

Shorten the length of the keel zone so its a small area, not running the whole length of the ship. And then move the keel zone to different locations on each ship type to keep the player guessing on where the "sweet spot" is.
Ducimus is offline   Reply With Quote