Not so sure that there would be a big enough mass market audience for that, Dangerous Waters pretty much flopped. I think it is very difficult trying to please everyone and get a large enough audience for a good return i.e. satisfy the true subsimmers level of complexity (eg Dangerous Waters) vs something a bit more gamey that "normal people" would play/buy (eg Red Storm Rising).
Personally, I think it's time to hit the surface for Destroyer Command 2.
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