I might just also offer my total IJNAF mod as an add-on. I have used it internally for a while, but let it languish.
As WIP it:
1. Adds a few new airbase types, and specializes the existing AFs.
2. Changes the bomb loads of all japanese aircraft.
3. shortens the range of the zero, kate, and val hugely. The ranges are set below their actual combat radius, but those planes were NOT used as ASW assets, nor any similar planes. For gameplay reasons, I decided to make the ranges very much shorter therefore (they'd only be at max range in airstrike groups, and the game doesn't spawn those). All these planes become based at the small airfields, with no long range planes. I could therefore add more smaller airfields in historical spots. End result is close to those fields you'll see more, but open ocean you'll see far fewer.
4. I axe the CV airgroups to represent a CAP only. Because the zeros won't strafe (and 20mm does nothing to deck crew) I added in a handful of vals or kates to keep your heads down (more later when some CVs were actually used as escorts). Because I shortend the ranges so much on the CV based planes, clsoe in (150km or so) you'll be very much more likey to see them, fewer aircraft, but a much smaller circle to spread them out in (as it should be).
tater
|