aparently the master part of the game is in the Campaign
If you make all of your effects work in those layers then the game seems to apply them to the single missions. So first they have to work in the Campaign layers then they will work every where.
Example Captain Cox created a storm test mission to work on the lightning for the game. When I was working on the lightning I was also working on my new stuff for LBO but I could not get the effects of LBO to work right and show the proper changes but the lightning I got an instantanious change.
So I went back to testing LBO changes in my Campaign saves at differn't wind levels and the changes appeared as soon as the game loaded. I also have a 15mps save and the sea was blowing over the deck like I wanted and bouncing the sub around pretty good but as soon as I loaded up that quick mission of C.C. all those effects were gone.
And on top of that in my storm save I have the lightning was not appearing in the Campaign. So now I am reworking all the lightning files so that they appear in the campaign layers.
I rechecked LBO in a couple of missions and it wasn't functioning properly but I would rather have it work in the campaign mode more than anything seeing that is the only way I play anyways.
I think the preprograming of the single missions set up by the mission editor or by what ever other means used changes something in the game and not all of the new file changes are read and are being used. When it comes to the environment settings or other criticle factors like sinking mechanics or the full details of how explosions should ocure when a fuel bunker or an engine room or a ammo bunker is hit.
I see something totlay differn't in effects from campaign play to single mission play.
Like 7 to 9 torpedo's to sink the Yamamoto and 1 to 2 for a DD in the campaign but in a single mission 5 or better for a DD and 2 or 3 for the yamamoto.
That is just 1 of many examples I have noticed besides the environment effect's changing.
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