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Old 08-09-07, 07:12 AM   #31
AkbarGulag
Samurai Navy
 
Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
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Quote:
Originally Posted by PepsiCan
Are you sure you fired with the Metric option? If you choose imperial, all the numbers are in feet (except for radar, sonar and the deckgun).
Absolutely... Metric. And its not the fact they run to deep... its that they wont run deep enough. I had the same problem in 1.2 patch. I do not know how the game mechanics work, but I reloaded the save over and over and over... same result from every tube (front and rear) every shot. I would have loaded (the saved game) about 10-15 times, at 6-10 torps each test you can get the feel for how many I fired. All torps at the same ship, so therefore the same keel depth (a yamato). Also, all the torps ran at the SAME incorrect depth... and all ran at EXACTLY 10 metres, thats the only reliabe factor involved.

I decided to break off the attack and skipped in front of the same TF, after that the torps all adjusted correctly. I got brushed off trying to highlight this same problem in 1.2 bug discussions. Everyone keeps saying 'its historical', well this is a programme and everything happens in it due to code, not due to an event in the pacific 60 years ago. The event inspires the game... it doesn't control it ^^ If i thought the pacific could influence my programme to do something, I would walk 50 metres everyday and dip my PC in it.

Lets hope someone else finds this problem *crosses finger* :rotfl:
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