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Old 08-08-07, 09:09 PM   #24
JScones
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Join Date: Apr 2005
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Quote:
Originally Posted by Quagmire
I know I may be asking a lot here but I wish the super modders (Ducimus, Beery, etc.) wouldn't give up so quickly. I guess I shouldn't blame them since they actually want to play the game too, but it is kind of sad.
I wouldn't say it's "giving up" - that sounds a tad bit harsh. Beery did the same with SH3 - found another interest after releasing RUb 1.45 despite players wanting "more". Ducimus came and went and came back again at least once every four-six weeks.

This isn't meant to be critical, it's just to point out that this is what happens, and it's not necessarily "giving up" - moreso just creative ebb and flow.

Besides, there are other modders here who have picked up the torch and are running with it, most without having previous modding experience. Any one of these guys could be the next "super modder". They just need time to gain experience; remember, the guys who have developed the first SH4 modpacks have already gained that experience through modding other games, hence why they hit the ground running so fast. Just give others time.

Quote:
Originally Posted by Quagmire
My greatest wish would be for the GWX team to stop working on GWX and start working on SHIV.
You know, I wouldn't want that. GWX is successful because everyone working on it has some passion for the U-boat war. That passion is what defines the quality. I seriously doubt that the remaining GWX modders could work up the same passion for SH4 (let alone even have an interest in SH4) as a) they have for SH3 and b) some of the modders here already have. I think those who could have, are already here (ie Boris).

And as others have said, this wouldn't be a panacea for all that ails you - the modders would need to scrap their German u-boat memories and build up, in many instances from scratch, knowledge in US submarine tactics and warfare. You'd be looking at another year before you saw anything even remotely like a Pacific version of GWX. By then, well, you'll have TM3.2, LOL! I think the best you'll get from these guys is a porting over of the u-boat war into SH4.

But if I may pass an observation, what I think SH4 does need are:

1. good modellers - ones that are keen on not just porting units over from SH3, but building new ones.

2. researchers that will pick these units up and integrate them *historically* into SH4. Atm I've seen a plethora of SH3 units ported across and thrown anywhere, with no regard given to their actual use, scripting, nationality, integration etc. There's been some modest attempt to rectify this - I recall a promising Dutch "alignment" mod under development which seems to have died - but I'm not sure that anyone has taken the bull by the horns and taken the challenge on (tater, pls say I'm wrong).

Anyway, my point is, give it time, you'll start to see natural paths being created between different modders and bigger creations will flow from there.

Quote:
Originally Posted by Quagmire
In fact, if you read the SHIII forums, a lot of people turn their nose up at us Pacific warriors.
I'm sure you'll find that it goes both ways.
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