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Old 08-07-07, 07:34 PM   #11
CaptainHaplo
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Tater, we had discussed the vulnerability of the deck gun crew. It looks like the vulnerability is tied to the exposure variable. I have not had time to do more than a couple of tests, but if everyone could give some feedback on the amount of damage they would expect to see, I may be able to work something up over the weekend. The real problem with increasing the vulnerability inside the sub is that the damage is applied across all the watches, not just the active group. This means if a few get hurt, your likely to have alot of injured folks in a single compartment. Thats going to really affect DC if your pinned in by escorts.... Just something to keep in mind. We will see what a start can be made and then find out how much tweaking is available from there.
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