Quote:
Originally Posted by buzzinbill
Yes.... Now my memory is as short as my....(well you know) ...these days .... But seemed like someone on here (Modder) talked about doing this awhile back, but it never happened (far as i know) Seems to me that would be make it more easy to spot them out at further distance. Borrowing a quote from someone on here "Like the old war movies" where you'd see the smoke from the funnel's before you ever saw the ship them selves ..... Also (I may be wrong in my thinking) but useing "Kosh's 9km Visibility", ... And your mod. One should be able to spot em' out way before they see you .... And thank you for your hard work at making a good game better ...
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Quote:
Originally Posted by Hitman
Looks good,  but can you see it over the horizon when your are distant?:hmm:
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No, the distance you can spot the smoke (of funnels and fires) hasn't changed. I haven't found the file yet which is responsible for the rendering distance of smoke.
It seems it can't be found in the particles.dat.
But I'll take a closer look to the files via the new Silent3ditor.
Spotting the ship's funnel smoke first would be soo great.
By the way, I am working on a new version that the smoke doesn't look so 'clinical'.
Regards,
Tell