08-07-07, 10:01 AM
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#21
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Lucky Jack 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,293
Downloads: 90
Uploads: 0
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Originally Posted by madjack
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Originally Posted by AVGWarhawk
IMHO, the simulation games are just that, simulations of man and machine. The submarine simulations are you, your machine and understanding how it works to accomplish sinkings. It is about tactics and making choices as the captain of the boat. I do not see how the human element would add to the game. There is less interaction with the crew compared to SH3 but on the other hand, under severe attack the men are sweating and some have their shirts off wiping their brow. If you add features like the Sims series for gaming consoles, one would spend more time doing interior decorating then learning how to use the TDC, tactics and making the correct decisions in attempt to make a simulation of submarine warfare. If anything, more voices are needed. We are missing, "depth charge in the water', 'ship spotted at such and such degrees'. How about a simple 'mark' or 'mark bearing' when the TDC is updated. Currently, the lack of chatter has really turned the men in automotons.
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Heh - I wondered how long it would take before some hard-ass would mention 'consoles' and 'The Sims' in one sentence.
Look, I don't want to consolify the SH series (and mentioning The Sims is a strawman), but why this abhorrence for giving the men under your command a little more depth?
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The submarine simulations are you, your machine and understanding how it works to accomplish sinkings.
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But surely that's not how it was? As captain, it wasn't just you and your boat. It was you, your boat and your crew. As captain, you lived with them for months at a time - why not at least give a bit more of a nod towards that fact? To me it's odd to talk about SH being a comprehensive simulation, yet the fact these machines were crewed by men is given only the most cursory of workovers. If you read any account from a WW2 submariner, he won't give just the technical accounts of a patrol (i.e. 'made crashdive after spotting plane'), he'll also talk about the crew and what was going on with them.
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I do not see how the human element would add to the game.
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I think you're dead wrong. I agree, I wouldn't like to see some of the technical aspects watered down - definitely not 'consolised', but adding a bit more crew depth would really add 'depth' to the game.
The other thing is - is this not a valid area for the SH series to develop? We don't know if there'll be another SH, but one thing's for sure, they have to keep attracting new customers? A little bit of exposition as to the men on your boat might be just the thing to bring in a new round of customers and get them hooked on subs.
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Then you might as well have a notepad next to your pc and write little stories on that
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Mate - I'm not going to keep a little story pad nearby - ok? I made the suggestion for a personal captain's diary as an easy way for a game designer to give the game a bit more human interest.
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Hardass I'm not. Creating a fantasy world with a 3D generated crew on a hard drive talking or repeating the same old dribble does not make sense to me. Sure, you hear the same old voices that pertain to the operation of the boat and what is happening. I do not need to stand infront of a 3D generated person and talk about Mary Jane Rottencrotch in the last port of call. Also, adding crew depth I do not believe will attract more customers to the genre. Selling a complete, bug free game will do that. As I stated, the only depth I need to see is increasing more voices of things happening, ie depth charge in water, ship spotted....one warship, two merchants.... something to this effect. How is looking at a guy and hear him repeat at every sitting..."Do you want to play Cribbage?" crew interaction?
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