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Old 08-07-07, 06:32 AM   #3
Torpex752
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Join Date: Mar 2006
Location: Deep River, CT
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Quote:
Originally Posted by madjack
Quote:
And maybe have some random events where they throw a tantrum or something else, where your response either increases or decreases their effectiveness.
Exactly - but perhaps it doesn't have to be something as extensive as that, perhaps it could just be a captain's personal diary ('2 days out from Pearl en-route to Honshu, Bob had his 42nd birthday today...) or an announcement from the cook ('meatballs for dinner tonight!') - something to better the immersion while you watch your little icon travel slowly across the nav map ('cause there's got to be a better way to handle that part of the game, game designer!)
Great ideas, and maybe someday when a game developer has the budget to hire programmers to do all this, and technical reps to guide them it will happen. I assure you I'm not blasting you....but for me.....having a proper damage control model and control panel along with a few other biggies is higher on the pri list than more crew members.
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