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And maybe have some random events where they throw a tantrum or something else, where your response either increases or decreases their effectiveness.
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Exactly - but perhaps it doesn't have to be something as extensive as that, perhaps it could just be a captain's personal diary ('2 days out from Pearl en-route to Honshu, Bob had his 42nd birthday today...) or an announcement from the cook ('meatballs for dinner tonight!') - something to better the immersion while you watch your little icon travel slowly across the nav map ('cause there's got to be a better way to handle that part of the game, game designer!)