View Single Post
Old 08-05-07, 06:28 AM   #16
lba
Seaman
 
Join Date: Jul 2007
Posts: 33
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by USS_Mustang
I tried to disable all mods that were in conflict with Trigger Maru 1.4, but it still crashes. The original opening screen showed, original menu screen, original career screen showed, opening movie was still fast in speech, and then when you load the game, it runs into problems and closes. Any ideas?

Manny
It's hard to guess what has gone wrong of course, but I've seen the sequence of events you describe one time and then it was one of the mods I had just installed that were corrupted (presumably during download because I it worked after I did it all over). Anyway I had to remove all mods and install them one by one starting the game after each one homing in on the one that was causing it. What I'm saying is that I don't think it is necessarily related to Trigger Maru or any potential conflict, so start from scratch and do them one by one. Since you plan to use TM, start with that and work your way up.

I don't use a full TM mod so I have no idea about what conflicts there might be, but if it hasn't been pointed out already conflicts are bad. Really bad as you only end up overwriting one mod with another, and thus can create bugs or other unwanted effects. As I said I don't know TM in detail so as an example let's just assume that TM makes changes to scene.dat. Then if you install living breathing ocean on top of that, ignoring the warning in JSGME, then it will simply overwrite the scene.dat and delete any changes installed in the TM scene.dat. In regards to this particular combination I'm pretty sure I saw in the living breathing ocean thread a TM compatible version (I may remember wrong though).

Personally I avoid conflicts at all costs, and have instead learned how to merge the conflicting mods and sort of made my own supermod.

Another thing, as I can't see anyone has told you yet, is that you must always make sure the mod you are installing is 1.3 compatible. Many mods have never been updated to 1.3, but then many did not need to either, and I guess keeping track of this is sort of the challenge for the end user. CaptainCox's and Excalibur Bane's sticky 1.3 mod compatibility check list threads are good places to start.

As for your mod list I see a few things that seem unnecessary. I mean for instance the flag fixes (Canada and Nazi) doesn't the SI Recognition Manual address these issues? And then what are the tweak files doing in the mod list?
AI sensors dat. tweak file
scene dat tweak file
SH4 aircraft .zon and .sim tweak files
Did you install them into the game with JSGME too?
And lastly, silent service 1.2c GRAPHICS MOD and Pearl Harbor Menu 1.0 both install opening menus, videos and sounds so there is definitely a conflict there.
I'll get back to you if I spot more.
__________________
lba is offline   Reply With Quote