Quote:
Originally Posted by CaptainHaplo
While this is a question - it may be the proper place since the topic is modded airstrikes... is there a way to increase the deviation strikes have? When they launch they tend to be directly at you - so you get very little distance away before a strike appears. While I can see this for a strike on a radio report - the random ones shouldnt be so accurate. Any ideas?
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In my mod i've doubled the number of game time ticks between AI airstrike decisions from 10 to 20. And halved the chance each airstrike decision will result in a random patrol flight.
The result is a tolerable amount of the random airtraffic and it seems to be logical. Someone else commented that gistorically there was no way the japs could saturate the enture pacific with spotting planes.
I've noticed most random flights do tend to be very close to intercepts but also maybe as much as 30% are completely avoidable with a course change at flank speed. Yes there could actually be something coded in the game to adjust "randomness" to alter their flight plans towards or away from ships they should actually not have detected. But it's difficult to be sure. There is enough random element for it to be ignored if the game does boost AI with some knowledge. To create the perfect mod though we should always observe how to improve the game. CaptaiinHaplo made an interesting point.