Personally i think the AI visual in patch 1.3 is good enough (notice i didnt say it's fine)
Balancing the visual settings is REALLY hard. I experimented with similar settings such as these back during patch 1.2, but gave up because i figured everyone would complain about uber visuals. In hindsight i may have been on the right track.
Heres the problem.
If you adjust the surface factor up to high, the AI can't see periscopes at all. If you lower it so they can, then they can detect things with seeminly super human ablities.
So the obvious answer is to adjust the enviormentals so its not so uber, and wont be uber unless its a clear calm day. BUt this leads to other problems.
If you adjust the light factor too high, AI can't see squat. The game has a very looose interpretation of what is dusk and dawn, and while the lighting may be broad day light to you, to the AI, its dark. Translation, dumb AI.
If you adjust the fog factor too high, again, AI can't see squat. ALOT of days you'll have light fog, and you'll get an effect similar to light factor being too high.
Wave factor is the only sure shot at limiting the AI, since this is variable is always present, and ..well.. it varies. Probably why Ubi cranked it up to 4.0
Now aside from trying to achieve the right balance of variables, theres also the historical aspect. From what ive read, while the japaense sonar wasn't quite as advanced as our own, ive read stories about how they'd line their entire decks with lookouts. Not a handful, but the practicall the whole crew up on deck with glasses. So if those accounts are true, then it could be reasonbly assumed that the japs acutally had some really good visual detection. But again, like most realism arguments, its subjective to what you read, and how often events like that occured if true.
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