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Old 08-03-07, 07:39 AM   #6
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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Quote:
Originally Posted by nattydread
Will this mod cause problems with WernerSobe's 'Realistic Sinking Mod'?

Is it possible to just get the sub's tweaks?
It is uncompatible... Werners Mod follows a diferent way, he rised up the hit points too much so they are not efective now, you cant reach them even with all you onboard torps.

Die Slowly rised up the flooding times and hit points, but at a level at wich with a reasonable quantity of torps you can have an "instant" kill. In example... if you hit a determined ship with 2 torps, it will sink by flooding after half hour or oine hour depending damage, but if you hit it with 3, it will killed inmediatelly.

Random game factors still present, so you never can know how many torps are needed for a ship, same kind of ship, into same mission and into same convoy... can take a single torp or may need 3 or 4.

Prsent tweked files, not released, attempt to increase the quentity of torps for alll the ships, but critical factor is still present, so it is common to kill a ship with a single torp.

Plus Die Slowly tweaks amany opther things, not only the ships.

About the sub tweaks, you can pick up them from the mod and use them as stand alone... tehy are all related to the sub damage, upc files, depth charge files... the corresponding sub part of zones.cfg file... but stage 16 do not contains the last tweaks and it is not for v1.3.
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