Enabling mods via JSGME
I'm running GWX 1.03 with quite a few mods. Sobers waves mods, fubars skins etc. One thing I've noticed however is that when I try to enable some mods like additional merchant ships JSGME warns me that a particular file 'thumbs.dll' has been changed or altered (not at my home pc so I cant remember the exact terminology used) by sobers waves. And it goes in reverse if i enable the new mod first and then try to put back the waves mod. It warns about possible conflicts and asks if I want to continue.
Does anybody know what the consequences may be of clicking yes?
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