Thread: Perhaps?
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Old 08-01-07, 07:16 PM   #11
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
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I kinda play that way, if I take any damage, I assume the hull might be compromised and I'm careful.

The following is fantasy, but what I'd like to have seen.

Ideally the game would compare the actual hull damage % (assuming it has that someplace) to the crew quality in some way, and randomly let you know about damage in some catagories.

Say the hull is 20% damaged, if you have a good crew, there might be a X% chance each watch that they will report a problem with the hull. Then you'd get a report that in the last few minutes they've discovered some problems with the hull. The better the crew, the more likely they catch it, and the more accurate their report is.

The reports would still need to be the sort of stuff you might actually hear. "It's probably OK to continue" level, "we can continue the patrol, but we need to be careful," and "we should probably head home for repairs."

tater
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