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Old 07-31-07, 04:05 PM   #3
Nightmare
Engineer
 
Join Date: Nov 2003
Location: Portland, OR
Posts: 210
Downloads: 10
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Quote:
Originally Posted by John Channing
I really wish two things....

1) Someone could tell me what are all of these critical show stopping bugs that are so capable of twisting so many pairs of panties?
There aren't any big showstoppers that are left. The radar being completely useless has been fixed, not to mention an improved interface. The fast/slow torpedo selector resetting bug has been fixed. The AI has been improved so as to not sit around with a thumb up their nose while you torpedo the whole convoy.

Those are the big ones off the top of my head that were a problem in 1.2. Sure, there are still some annoying bugs (like the transparent crewmembers that are on watch) but they hardly make the game unplayable.
Quote:
Originally Posted by John Channing
2) Why I am on my first career, 4th Submarine (S -37, USS Snapper, USS Drum and now USS Balao), 10th patrol and have never had a repeating mission or been retired?

JCC
That’s because you probably actually follow your orders and complete your objectives. As long as I’ve completed my objective and radioed back to base I’ve never been give the same mission twice in a row. As a matter of fact, I’ve never been forced to retire either.

I’m really beginning to wonder if the whole repeating mission/retire bug is due to people not understanding how the game works. It’s along the same lines as the posts of people screaming “bug!” at the circle running torpedoes or the magnetic influence detonators not working. The circle runners really happened and the influence detonators never worked during the war.
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