Thread: NWN2 modding.
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Old 07-30-07, 01:24 AM   #11
Reaves
The Old Man
 
Join Date: Sep 2004
Location: Melbourne, Australia
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Quote:
Originally Posted by tycho102
The newest patches give a massive boost to performance. Update your drivers, and if you can play NWN1 well, NwN2 will run ok if you crank the options down.

The single-player campaign was pretty decent up until the very end of the game. The very last dungeon is a massive turd in the D&D game genre. The trick to the single-player campaign is using the command line to allow 6 party members. When everyone gets their "party banter" lines going, the game goes pretty smooth. It does tend to make fights quite a bit easier, but if you're not playing the game for normal dungeon crawl purposes, then party banter is what you'll be wanting.


As for mods, I haven't tried any of them. I never tried mods for NwN1, either. There's dozens of games with mods that I've never taken the time to get installed and running.

The mods are needed in NWN for multiplayer. People make their own worlds to explore, it's a great game for mp if you can find a good server. Haven't been able to find anything I like in number 2 yet.

I remember one server in NWN1 had over a hundred people online at once. That was pretty cool for free online play. Plus it was better than guildwars as you could be walking anywhere and run into another player.
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