Quote:
Originally Posted by Seeadler
With TM installed, some single missions (e.g. Against all Odds) crashes to desktop during the load process.
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Confrimed. SM07 and SM08 both CTD. The reason i beleive is that some of the units are changed in type in Tater's campaign mod. So the singlemission itself, is in effect, calling on unit types that no longer exist, so it decides to quit once it can't find them. For example the subchaser is changed from a patrol craft to a frigate. The map expects a patrol craft, and its not finding it. I just tried changing the unit type and no joy, i suspect theres more going on in those missions, and the subchaser is only half the problem.
Quote:
Originally Posted by Torpex752
Ducimus,
I was wondering, is there a way to lower the tonnage amount sunk required to complete the campaign objectives? I'm not complaining at all, TM is absolutely AWESOME you've done a fantastic job. It seems to me that in order to help realism a tad, reducing this amount to say the tonnage of the smallest ship would enable players to keep the "Hunt for mass tonnage" to a minimum. Just a request if/when you get a chance. I know you are busy as heck and need to play SH4! LOL
Frank "Torpex" Kulick
Subsim Staff 
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Good call. The tonnage on this sink missions is 10,000 tons! I didnt realize that until i looked at it a few mins ago. Yeah, i think i might drop that to say.... i dunno 1500 to 2000 tons. Im thinking 2000.
edit:
As an aside, after sleeping on it, ive decided that other then the MINOR elevation adjustments ive made in 1.5, im returning the sim.cfg in hydrohpones and sonar back to stock settings. From what ive read, too many people have issues with just the stock AI (of which i'm entirely unimpressed with, so i just don't understand that at all), so im just giving up it. Too touchy an issue, and since 1.5 is going to be my final push, the AI may as well be what it may.