All too true, Ducimus, if all you've been able to do is testing sessions, you have GOT to play this game. When you're not stalking a couple of innocent destroyers, thinking they're freighters (oops), it's great fun. I still can't believe I must have ignored my crew saying "contact...warship.....bearing 170....closing." They must have said that several times after I submerged and I had tunnel vision concentrating on all the steps to targeting by sonar. What a shock when I commenced the WernerSobe pinging and from 400 yards he charged me at 30 knots! That's an experience not to be missed. Too bad with Superpoop up there I might not survive to tell the tale.

Does
ANYBODY have any kryptonite? :rotfl:
But you really should get some playing time in with patch 1.3 and the latest TM. First of all you're entitled to have fun with the game you've given so much to. And second, who knows what you'll come up with after living with the game in actual gameplayer conditions for awhile. Don't take my post as complaining about your mod. Ultimate realism isn't your aim, ultimate gameplay is. Fear is pretty well modeled here.
I have a startling prediction. Beery just uploaded the new RFB. Looking at the specs for both mods I predict that TM is several steps ahead in terms of immersion. I give 3-1 odds that TM is a better experience right now, and after you're finished with your short list before you start playing, it will be even more awesome. It is so fine seeing Silent Hunter 4 live up to its potential. All the modders are a huge part of making that happen. Thanks for all you do.
Now make your changes and get to enjoying the best submarine simulation in the known universe!