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Old 07-28-07, 04:48 PM   #61
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
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Default The 2d compartments for now is to place

each compartment in the center of the hull properly so you can see a hole on the ship and what is inside! See I found if there is a blank space behind the hull area you do not get a hole at all the game achnolodges the hit and acts like there is a hole but dosn't show one.

But if what I am trying to do right now actualy works they will soon corespond with areas set up in the Zone's file for each individual class of ship!

Instead of saying ammo bunker they will say CAAmmo bunker and CLammo bunker and dd ammo bunker and so forth then have settings in the Zone's file for each of the class fo ships so now sinking times and explosions can be changed and set more for each type of ship!

But it is time consuming like most things because there is an order of creation to make it all work.
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