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Old 07-27-07, 02:03 PM   #5
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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I'm more in the historical bent, I'll leave uber escorts to someone else.

BTW, I can now arm fishing boats and sampans. They work.

The trick will be to make a few new boats that are justr names that point to the same ones we have now, then make only 1 or 2 armed. Right now there are 2 fishing boats, for example. I could make 8 copies of those 2, that are nothing more than a new name, and a cfg that points at the originals. Of the 8, ONE might be armed. We'd now see 1 in 10 armed. Another might have a hydrophone though, he can signal a nearby ASW asset...


The armed trawler has a functional DC at this point, but it tends to blow its own stern off when it drops shallow because it is slow. That will be the big trouble with DCs on some ships I bet. Of course part of that is the fact that DCs are overly powerful in game, I will retest with a mod of DCs that drops them towards a strength more like jap DCs, and less like US DCs.

I also chose to put the dual 5" gun from the Tribal Class DD on there. It seems to fit the best.
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