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Old 07-27-07, 01:46 PM   #3
Jace11
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Join Date: Mar 2005
Location: UK
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Hmm interesting.. are you taking crew nodes and replacing the crew member with an ASW weapon...

If so I feel you may be onto something..

I have added new "W" nodes (used for ASW) in the past, but simply converting Crew nodes to W nodes may work.....

If they are blowing up shallow, then I suggest the weapon is not rigged into the ships AI...

You might try renaming the node by hex editing in the dat file, and sim files. You can also rotate them to the desired angle with the later versions of Pack3D..

It MAY work.. no guarentees though..

What I did was clone a cfg_W01 node in the asashio dat.., then rename it as cfg_W02 changed it coords to align it center deck, added it in the eqp file as a Y gun and it worked, but I have since tried to repeat it and can't..
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