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Originally Posted by Xypher
shoot i searched for something like that and i didnt see your mod pop up! so it removes the flak, deck gun slots? if so i actually like that idea mostly because of a particularly nasty glitch if you swap your deck gun from bow to stern.
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Glad you like it. Yes, I did remove the crewmen from the deck and flak gun slots, since those positions would have been filled from other positions within the boat. Most fleet boats carried at most two Gunners Mate-rated sailors, and these guys would stand watch, likely on the bridge, like anyone else.
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(Edit) allright loaded it up and it seems there is a lot more room for growth with this team. but i have one massive question, why do most commanders specialize in Watch? how dose that help the ship as whole? why not electornics or mechanical?
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If you're talking about the bridge crew, that's intentional. The newest, lowest-ranking officers were typically trained first to be watchmen, and as such this was usually their first assignment on board a submarine. Also, if you notice, their skill (not specialy) is not always Watch. It can be pretty much anything the game wishes to assign to the crew member.