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Old 07-26-07, 07:55 PM   #17
CaptainKobuk
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Join Date: Jan 2006
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Perfection of AI subsearch capability difficulty is impossible, since there is always the uncontrollable variable called "player preferance". Maybe we should just perfect the balance between VERY HARD and reasonble reality. With the MOD intended from the getgo for those who want the AI searching to be VERY HARD.

I've ported all the AI "sub searching ability" files to my custom MOD SET over from TM 1.4. Just because the game could be considered in need of these files to increase the challenge.

I think TM 1.4 is truely VERY HARD in this regard. So since i like things slightly more balance towards less hard, i'm using my custom submarines and torpedoes. I guess i'm approximately increased 25% in some select areas that will balance my survival towards surviving rather than being sunk by the new boost in AI seaching abilities. Give and take.

I'm working on tested my MOD set to post as a very minor MOD for those who want a few things enhanced to use in any VERY HARD mod like TM 1,4.

Balance is always based on a set of personal gameplay style preferance. Thanks for TM 1.4 Decimus. I think i've found "perfection" in the sense of how my other MOD balance with your tough AI.

What the Japs capabilities actually were will have to be kept second to making the game the most fun. The USA is full of traitors all the time anyways, so let's just consider that another Clinton type scoundrel sold off our military secrets to the Japs this time. And like the way Standard Oil gave the Nazis our synthetic fuel secrets and artificial rubber given away by another traitor. On and on it goes.
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