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Old 07-26-07, 05:02 AM   #3
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin FM,

is your new twisted object a separate object you added to the *.dat or did you change the persicope´s 3d model?

which Turm...dat is it?

The *.dat files I checked have more than one texture node. So, if you use a separate model, the 3d models properties node (4/100) is pointing to the wrong texture. But I guess you´ve checked that already. If you changed the periscope model, make sure to use the same faces ID for the twisted thingy or adjust the properties node to use the correct texture.
Assuming you have used new face id´s for your thingy, here is what SHIII does. The properties node holds info about which texture to use for which face id. Let´s say you have 3 different face ids and 3 different textures. No problem at all. If you add a 4th face id, SHIII counts as follows:
  • face id #1 - texture #1
  • face id #2 - texture #2
  • face id #3 - texture #3
  • face id #4 - texture #1 ... (as there is no #4, SHIII starts counting at #1)
You´ll have to change the respective entries in the 4/100 properties node to tell SHIII there is a 4th texture to be used or assign the same face id.

Regards,
DD
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