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Old 07-25-07, 08:07 PM   #2
CaptainKobuk
Helmsman
 
Join Date: Jan 2006
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Quote:
Originally Posted by Peto
Thank You Gentlemen (a little assuming on my part )! I just finished evading 3 DD's while I was in 180 feet of water. So I'm pretty tired. Downloaded the Torpedo file and installed it just now. I look forward to trying it out tomorrow. I'll be heading out on my 7th patrol to the Java Sea (again). It's so shallow that I have the lads do some clam digging up there.

Salute!

Peto
The way i play is to quit a campaign if my sub gets sunk. Only exception being bloopers related to speeding up time. My mouse wheel moves left-right and is my rudder and bumping it at high time speed knocks my sub into land occasionally.

So that said, i have to play like dying in the game is very real. Shallow water attacks are very serious business. No DD Dueling allowed. Destroyers have a huge advantage when they get a sub running away underneath them in -200 feet water. So i only shoot from afar now in shallow seas if a DD is around. Had to learn that the hard way. Shoot and skulk away from a great distance. Outside their scan range. That's why i still am forced to us MK14 torpedoes in the early game when they are so prone to duds. (i'm going to mod that down 50% in the near future). On a recent cruise in a Salmon Class i think i had 9 duds.

In my current mod set i have now, if i sit on the seafloor in under 200ft of water a DD can always eventually ping the exact location. So getting an injured sub in the shallows is a huge serious problem with even just one DD if you cannot fire at him anymore due to whatever reason. They stay on you forever if they still get pings. Statistically it's all over once it begin after being crippled. Odds become zerop unless by some act of God a friendly Task Force or bomber passes by.
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