Quote:
Originally Posted by Chisum
When I look attentively, I wonder what would be more real if I increased the difficulty.
About calculator, if I remember well, in the reality the captain give to the first officer: distance, AOB and speed.
Officer make the rest.
If I increase it will be not real...
Right ?
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They've chosen to call it a "realism" percentage, it's more like a player workload difficulty setting.
If you view realism to mean from a captain's perspective alone then yes, you're probably right. However, you're XO seems to be perfect in the game. Would be cool if he occasionally gave wrong solutions and you had to overrule him.
If I turn on manual targetting I accept that as I'm taking on the XO's job.
If I turn off map updates I take that as doing the tracking party's job.
Some people just don't like to do those jobs... which is fine.
I've
never viewed Silent Hunter as a simulation from purely the captain's perspective, it's not that narrowly focused.
There's a real nav mod out there now that allows you to do the navigators job, which is pretty cool. Last I checked on that thread there was some difficulty in getting the sub to hold its course without plotting a nav waypoint to follow. But still it's something I'd like to check out.