Quote:
Originally Posted by aaronblood
Yeah the boxes, the ship outlines when zoomed in close, the bearing lines for hydro contacts.
I guess I'm such a fuel miser that I can float around in the traffic areas until something appears from BdU that I can sprint after. That may not be playing with historical accuracy... I don't really pay too much attention to how long I've been on patrol.
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You can erase tails very simple, also hydro lines, I don't know if they are shown with map updates off but you just change few tga files. I have this done from realnav mod, also sinking places are invisible and sub position (only indication is while having plotted course or navi manually). The map is only to navigate and determine if I can reach a contact indicated by BdU. If I'm not on a good course to intercept I don't chase through the whole map. Simply follow my plan to patrol grid assigned wherever it's located.
If I get a hydro contact and it's firm or closing in on a good course I go and check it out. The best one is to surf into a huge convoy just like that
I try to stay at sea for a month, if nothing happens, the weather is dull it doesn't make sense and I start to head home for repairs and to give my crew some rest. More rested they work better on the next patrol