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Old 07-25-07, 02:21 AM   #51
Klaus_Doldinger
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Join Date: Apr 2006
Location: Madrid, Espaņa
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Quote:
Originally Posted by Chisum
Quote:
Originally Posted by Klaus_Doldinger
Quote:
Originally Posted by Chisum
I don't really understand why some people use 100% realism(and more if possible), because I doubt seriously that you kill yourself in the event of a fatal issue...
Or perhaps what will you play never again when you will have been killed?
:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: Fantastic!
I'm really glad to see you laughing but I am very interested of knowing why this laughter.
Perhaps you did not understand my message well ?
I wanted to really know why play in 100% realistic.
Can you give me a good reason to do that ?

Is this to be able to say that you made the mission like a truth Kaleun ?
Or perhaps to be able to say that you did not cheat ?
If it is that, I continue not understand…
A truth Kaleun you'll be never.
And the cheat you do it always simply when using the time compressor...

Then why ?
Why remove 50% of the wonderfull graphics of this game by removing the F12 ?
To be able to say "I don't cheat" ?
And when you take again a save because you were sunk, you cheatings not ?

Let me tell you something.
A couple of day ago, I met a small task force in NO of Ireland at the end of the day.
There was un Carrier "Bogue", a Destroyer "Hunt 1", a Destroyer "Q&R" and a terrific Destroyer "River".
Against this "River" you know that you have NO CHANCE to survive.

What's happened ?

The first time, I use F12 to indentifier the enemy.
But in spite of F12, I have fine an error and I made a bad identification, I missed the '"River".
After impact on the carrier, the "River" fight me directly.
I try to resist hardly 2 hours, I try everything to escape, but "no chance to survive" and I was killed.
Very sad to my crew, I need a revenge.

I back using the save and this time no failing identification.
I hunt the River at first and it was a question of life or death, him or me.
And I get it after 30' fight, it was a very great moment when he blow up.
The Q&R and the Hunt were easier to kill and after that, a great hunt and the Bogue finaly sunk in the night.
I was really enjoyed because it was a very difficult challenge.

Now tell me: in 100% realism, what do you make when you meet a same task force ?
You get deep, very deep and very silent because you know you have no chance to survive.

And your pleasure goes away.
Not mine.

Anyway, as says Kpt. Lehmann everyone plays as he wants but as I still did not understand I continue to ask: why play in 100% and to pass beside so many things ??

Regards.
Why do you get so furious with me?

I was only laughing your fine joke about realism. You can believe it.

Please accept my apologies if you felt I tried to laugh about you or your realism level.

You donīt need to justify yourself about why you play or not at a certain level of "realism". I play at 100% because GWX says that I play at 100%, no wonder if I use contact updates or not. The primary goal for me is to find a balance between challenge, playability and fun, no more, no less. For me itīs irrelevant if Mr. X or Mr. Y think that Iīdonīt play correctly for their own "realism" standards. Who cares about that? If one of these days I feel that my play becomes tedious with my time/distance table, for example, Iīll look for another system of targeting. Or If I become quite mad, Iīll play at x1 compression time, Iīll wake up at midnignt if the watch officer shouts "Schiff gesichtet!" to play at 4AM, and, of course, Iīll not take a shower and a shave for all the duration of the patrol, played, of course, at x1 time.

The only thing Iīll not do to increase my "realism" level when become killed is to commit suicide!:rotfl:

Best regards and believe me: I was only laughing your joke about "realism" .
__________________
OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT)
Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT)
SH3 Cmdr 3.1
GWX 3.0
GWX 16 Km atmosphere
GWX no medals on crew
GWX open hatch
GWX Saint Nazaire, Schleuse and units
OLC GUI 1.2.7
Thomsenīs sound
Torpedo damage final
Rubiniīs lifeboats and debris
D.i.D.
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