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Old 07-23-07, 05:03 PM   #26
Hillsy_
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Join Date: Jul 2007
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Great Videos, interesting and informative. The Sonar one was great!

A few questions...

@WernerSobe - I would like to second vote the Convoy Tutorial video from you if at all possible.

Questions:

1. How do you reset the PK? I seem to have problems hitting one target then moving onto a second target. I usually try switching off the PK and re-identifying the second target.. Maybe I'm doing something wrong...here is an example.

My Example - This was a night. I had two destroyers in view. The first was an Akizuki Destroyer and the other a shiheru?? (Sorry, can't remember the name). I fired two torpedoes at the Akizuki destroyer using your method (visual verification). I thought I should fire two as I could lean each to either side of the ship in case it speeded up or slowed down. One of the torpedoes prematurely exploded and the other torpedo hit. Disabling the ship, but not sinking it.(it stopped) The other destroyer (shiheru??) activated its' search lights and stopped. I moved further away. I had very few torpedoes left so I changed to my stern torpedoes. Again, I turned off the PK and re-identified the new ship. taking range and bearing. I could see it was not moving so I knew its' speed was 0 knots...the thing is, I couldn't get the PK to register the speed as 0 Knots. I re-entered the range and bearing multiple times...At first it said 25 knots, then 18, then eventually 1 knot...but I knew it had stopped. I activated the PK, but judging from the attack vector I could tell the solution was wrong. I saw no wake. Instead, I switched off the PK, and took the usual range and bearing to the target. I set the AOB and reset the speed to 0 knots. Again, I fired two torpedoes, both to the left slightly in case it moved. The ship was facing the port side of my sub. Both of the torpedoes hit, but the first was a dud. After the first hit the target, the destroyer started to speed up, but luckily the second torpedo hit it dead centre soon after, sending it to Davey Jones. Afterwards, I took the first destroyer out, but it took another three torpedoes as the first two also prematurely exploded, (MK14's all of them). Again though, the PK would not register the speed of the ship...it thought it was moving at 18 then 1 knot. I entered 0 knots again as it wasn't moving and blew it out of the water. I know sometimes the waves can make a ship move, but it was not rough seas.

2. So my second question, is it worth attacking destroyers? Well, judging from this probably not eh!

How many torpedoes did I waste...

By the way this was in Career, setting hard, Realism 80%

Thanks!

PS: I hope you do make the convoy video with manual targetting. Cheers matey!
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