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Old 07-23-07, 12:19 PM   #11
XLjedi
Ace of the Deep
 
Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
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Quote:
Originally Posted by DAB
The rolling periscope is perhaps the most frustrating part of SHIII, in reality you would have repremanded the Chief Engineer for not holding the trim well and got him to rectify it. Of course, we captains can't do that.

I follow two solutions. The first is to judge with my eye what mark is accurate and then simply move the notpad option line to the mark I have memorised (it doesn't matter that your not by that point lined up - the range will still work).

The second is to lock the periscope on the target, and use the mouse to compensate for the movement of the waves. Again, I memorise the neccecery mark on the periscope and then set the line at that point afterwards.
Keep in mind, the stadimeter in SH3 is not accurately depicted. It should've worked just like the one in SH4, a double image. So in reality you wouldn't need to reprimand your crew... the dual-view prism view would've moved in-sync with the wave action; just like it does in SH4.

To compensate for this shortcoming, I allow myself to turn on the stad in SH3 and when I get the line close to the waterline and have a decent view of the ship I pause the game. You can then adjust the line to measure the height without wave action interference. Measuring without wave action interference is actually closer to 100% than what they've modelled in the game.

So the takeaways are:
1) you can adjust the stadimeter with the game paused in SH3
2) you don't have to feel like it's a cheat, removing the wave action is actually closer to correct
3) SH4 has it modelled accurately and wave action is not an issue
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