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Old 07-23-07, 07:28 AM   #10
Anvart
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Join Date: Jan 2006
Location: Russia ®
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Quote:
Originally Posted by jmr
Quote:
Originally Posted by OakGroove
Nice work! Is there also a red filter version available?
Now that 1.3 is out a red filter version would be nice indeed.
You can to change color in PPIRadarPS.vx.
Examples (i have removed blur, it is not pleasant to me):

1) Red:

float Fade:register(c0);
float Intensity:register(c1);
sampler map: register(s0);
sampler grid: register(s1);
sampler noise: register(s2);
sampler fadetex: register(s3);
struct PS_IN
{
float2 Tex0 : TEXCOORD0;
float2 Tex1 : TEXCOORD1;
float2 Tex2 : TEXCOORD2;
float2 Tex3 : TEXCOORD3;
};

float4 main( PS_IN In ) : COLOR
{
float4 color = tex2D(fadetex,In.Tex0);
float4 ret=color;

ret.rb+=pow(ret.g,16);
// ret=pow(ret,1.5);
ret.rgb = ret.gbr * float3(1.8, 0.6, 0.6);

return ret * (0.5 + Intensity*0.5);
}

2) Green:

float Fade:register(c0);
float Intensity:register(c1);
sampler map: register(s0);
sampler grid: register(s1);
sampler noise: register(s2);
sampler fadetex: register(s3);
struct PS_IN
{
float2 Tex0 : TEXCOORD0;
float2 Tex1 : TEXCOORD1;
float2 Tex2 : TEXCOORD2;
float2 Tex3 : TEXCOORD3;
};

float4 main( PS_IN In ) : COLOR
{
float4 color = tex2D(fadetex,In.Tex0);
float4 ret=color;

ret.gb+=pow(ret.r,16);
// ret=pow(ret,1.5);
ret.rgb = ret.rgb * float3(0.1, 1.6, 0.1);

return ret * (0.5 + Intensity*0.5);
}
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Last edited by Anvart; 07-23-07 at 09:54 AM.
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