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Old 07-23-07, 12:56 AM   #8
Excalibur Bane
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Join Date: Oct 2005
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Quote:
Originally Posted by nomdeplume
No offence, but why would you expect to be able to hit ships which know you're there from over 1.5kms away? The only hope you would have is to fire a very wide spread of lots of torpedos, hoping to cover everywhere the ship might possibly end up. If the target is manuevering, I tend to only fire from within 1km max (pref <600) with the fish set to high speed. Normally this will get a hit.

Really, you want to avoid being detected in the first place. The first indication of your presence should be the torpedos striking home! Normally I get ahead of the convoy, very deep, very slow (stopped sometimes) until the lead escort passes, then up to PD to unleash hell. Auto targetting makes this approach workable.
Err. I guess I didn't word that right, I start at 1500 meters, undetected, fire off a salvo of one to two torpedoes per target, depending on size. More often then not of course, the initial torpedoes don't get the job done and they know by the gaping holes in their ships that I'm there and start zagging. I do close after that, usually under 1000 meters or thereabouts, I always set the torpedoes to fast. I'm speaking strictly of lone merchants with no escorts, the 2 or 3 sized convoys, normal convoys are a different story.

An encounter I had earlier tonight was a good example, I came across a convoy of two Large Modern Tankers going at a good pace. I setup well ahead of them at PD and waited for them to pass by until I lined up a good solution on both of them, fired off four torpedoes, all hits. Two per tanker. Neither of them sunk from the initial torpedo hits, despite the raging infernos that the ships had become. I waited to see if they would flood and sink, but they didn't. I ended up surfacing and giving them both a coup de grace with the deckgun. I hit both of them directly in the tanks and another near the aft. At least they slowed down a bit
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