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Old 07-23-07, 12:01 AM   #10
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
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Default I have a really high end system I custom built

I don't have a problem with any slow downs or anything so i can not tell you
that nattydread.

And thank you very very much Canonicus that is what I wanted to acheave with this. We spend so much time on the ocean it should keep that facination and deatail that everyone has put into our subs.

And face it we needed some real time physics to go with the rest of the game.

It was the last thing that needed to be done without adding all new stuff to the game in my eyes.

2 words of warning: torpedo depth settings on ships in heavy seas and storms should be reduced.

Second: it is much easier to dive in heavy seas if you slow down so if your running from something and trying to dive good luck!!!!!!

Also as you reduce the force of the engines the influence of the ocean becomes more pronounced because it takes equal amount of force against force to compinsate same goes for the ships the lighter the ship and slower the speed the more it gets bounced around so if it is a crippled ship torpedo's should be set near the surface but sometimes the waves detinate them if your not close.
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