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Old 07-21-07, 10:19 AM   #131
Seeadler
Pacific Aces Dev Team
 
Join Date: Mar 2001
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In the previous driver versions this feature was called still “OpenGL threaded optimization”. It may be possible that Nvidia also made this now for DirectX because DirectX 10 supports threadding. With DirectX9 one should not notice any difference if set to on/off/auto.
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