View Single Post
Old 07-20-07, 02:49 PM   #11
ichso
Ace of the Deep
 
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
Default

Quote:
Originally Posted by Mowinz
Quote:
Originally Posted by Kpt. Lehmann

Well... we don't like going around problems. We like to smash them. However, doing that takes time... sometimes more than expected because you run into subsequent NEW problems as a result of fixing things... and the cascade effect means more bugbears must be destroyed... and more time is needed.

We've still got challenges ahead, but it is only a matter of time. How much time is very difficult to gauge... so we are not a point where we can discuss a release date.

1.04 is gonna rock. (Heck, its already awesome... and we aren't yet finished!)
Whoaa!! Sounds encouraging Kpt. Lehmann! Thanks! And thanks again!

I'm thinking how sweet this game will look and run in a few years when quad cores and better, 1024 graphic cards, and really big screens become the norm.

SH3 wouldn't even have a future if it wasn't for you and the GWX team!!!

Thanks again

Cheers
I don't think that SH3 will look very good in a few years compared to the games which will be actual then. It will still look relatively good perhaps but also outdated.

More highly detailed polygon models and newer graphic effects will be there which aren't implemented in SH3 and aren't to be recreated by modding.

Things you can do are ramp up the screen resolution and max out your graphic driver's settings in terms of anti aliasing and ansitropic filtering for example. But even that wouldn't produce any stunning graphics with SH3 in a few years anymore.

For that you need an up to date graphics enginge to take all the nice things into account which will develop in the next few years .

Last edited by ichso; 07-20-07 at 03:13 PM.
ichso is offline   Reply With Quote