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Old 07-20-07, 02:27 PM   #101
Cougar_DK
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Join Date: Sep 2002
Location: Denmark
Posts: 27
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by dean_acheson
are tater's improved campagin files in here duci? do i need to jgsme them in?

sorry, i didn't see them, and i wanted to just check.
You'll need to JSGME them in. Beforehand, i would suggest disabeling TMaru and delete all the campagin .MIS files in Tmaru's campaign directory; EXCEPTING,

- GERaiders.mis,
- Jap_harborTraffic.mis (or named similar).

Those two files are required for Bungo Pete, and the german Uboat to appear in the campaign game.

I didnt spend much time on the campaign files because i knew others were putting out a more robust campaign mod. My scope in the campaign files was limited to what i thought were the most immediate fixes.

The campaign files in Tmaru, all they do is
- increase crew rating to predominatly 3.
- lower single merchant spawn rate. (stock, too plentiful and it lags the game)
- Lower troop convoy spawn rates. (too plentiful and cause of unrealistic tonnage scores)
- remove generic battleships from task forces. (stop spawning yamoto's)

Thats pretty much it. THey don't do much except fix the more immediate annoyances. I'd have included Taters mod, but wanted to wait tell it was completely finished.
Hi Ducimus and thanx for your hard work. I'm trying to use your TM1.3A with Taters campaign files, version 0.71 and besides the obvious .mis files the two mods collide with these two files:
"CareerStart.upc" and "Flotillas.upc".

I'm a little unsure which MOD should write these two files. My guess is Tatars but I'm known to be wrong

Cheers
Mark
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