Quote:
Originally Posted by SteamWake
It has been known for some time that if there is a short period of time between dives you will dive faster.
The assumptioin is that there is still 'water' in the ballast tanks so they dont have to 'fill' all the way..
|
I didn't, but I sure wish I'd known that
before I started testing. It would have saved me a whole lot of time & banging my head against the wall trying to figure out what I was doing wrong when my numbers weren't making any sense at all.
It does make total sense, now, though. The devs even bothered to include the "water draining out of the sub" animation which lasts exactly as long as the effect on dive times dos, and the dive times even change gradually as the water drains out. I think that's pretty awesome.
Does anyone know if there is a 'more correct' term to describe the ballast tanks being full of water or not than what I've used above? I didn't know what to call it.
Quote:
Originally Posted by SteamWake
The dive planes evidently are just eye candy. In the previous versions they dident even come down half the time and had no effect on dive times. Unfortunate but true.
|
They're not
quite just eye-candy, as they
do seem to have an effect in some of the tests, just always the
correct effect (as Tambor said, depending on the circumstances it can even be backwards) and not as much of an effect as I would think they should.
Quote:
Originally Posted by SteamWake
The 'data' chart above is about what I expected to see.
You want to see some really diverse results throw a sugar boat into that data
|
I plan to, actually; Now that I've got my methodology down it shouldn't take quite so long to run the tests, and I'm hoping we'll have a clearer picture (for better or worse) once I've added the data for the other subs.
As soon as I'm done I'll put a a new chart with all the info.
nomad_delta