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Old 07-20-07, 08:51 AM   #15
Dr.Sid
The Old Man
 
Join Date: May 2005
Location: Czech Republic
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Good trick for such texts is to select them either with mouse or CTRL+A combo.

As for sound simulation, it goes beyond transmision loss. You must still generate all broadband and narrowband displays, even with high time compressions. But for example adding several sonobuoys does not slow things down much, while adding few ships slows thing down nicely. So I guess AI is to blame.

I'm pretty curious about measuring convergence zones in DW, I have some time now. But upgrading SoPro is number one priority now (shorter name for sound propagation .. how do you like it ? lol).
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