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Old 07-19-07, 07:20 PM   #175
CaptainKobuk
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Join Date: Jan 2006
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Quote:
Originally Posted by Rockin Robbins
Quote:
Originally Posted by WernerSobe
i can confirm there is a bug with destroyers.

Fubuki and Shiratsuyu destroyers are broken. Its not a bug with damage system but with their compartments. They take no flooding. Also all destroyers take not enough flooding in their first front compartment. Making them hard to sink from the front. Im working on both problems.
Here's why Realistic Sinking Physics is a great mod. Werner listens to someone who probably knows nothing about how his wonderful mod is made, criticising his baby. Werner agrees immediately and starts fixing it!
Relax captain robbins.

Stock 1.3 PATCHED SH4 still has much too fast sinking times on average.

Yet this MOD still needs more time to perfect in it's 'work-test-work-test' cycle. Let me restate another comment i made...

" I appreciate the enthusiasm that went into this MOD and look forward to what's next from WernerSobe"

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About the ambush destroyer tactic i mentioned. It's risky business because now ship shoot alot at our periscope. I've been loosing some main periscopes and reverting to the observation scope as a backup. I'm still working on strategy and really it's the most fun of the game, after sinking ships of course. Always the same undeminished thrill for some reason. Guess i'm like a kid that way...

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I understand the basics now about the game's damage system as tought to us by WernerSobe. I was thinking, if it was possible to create some more associative damage in neighboring compartments when a torpedo hits and it's after effects like flooding, then we could minimize some of the problem of compartmentalization. I'm sure he's already implimenting some of this.

The goal i think is to use whatever game engine and code we can to simulate what really happened in WWII when torpedoes hit ships. Clearly there's two obvious extremes to avoid. Too fast sinking and too slow. By slow i mean "partial invulnerability bugs".

Some ships did in fact float around essentially "destroyed" but still on the surface for hours or perhaps even days in calm seas. I like this MODS correct simulation of "abandoning ship". When it's over for the life of that ship the tonnage score is made then and there.

By the way, i noticed that when i destroyed one of the two Fubuki Destroyer propellors it had no effect on it's speed which at the time was 7. Just mentioned that, in case it can be modded to reduce speed if a a single prop goes out.

I will be installing and testing this MODS next version.

Last edited by CaptainKobuk; 07-19-07 at 07:33 PM.
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