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Old 07-19-07, 03:58 AM   #166
CaptainKobuk
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Join Date: Jan 2006
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Had to remove this MOD. Not a problem. Had fun testing it just like any other excellent MOD idea.

The way i attack any convoy is i first ambush a Destroyer to get some room to fire. Then i let the cargo ships move into my position and mix my noise with the ships and use the ships as shields against Destroyers. Giving great shots at those Destroyers as they swing around to try to drop a can on me.

...what happens when it can take up to 10 torpedoes to sink a Destroyer? Well i found out with this MOD. I took such a huge chunk out of that Destroyer it looked like huge round bite taken out of a sandwiche. Yet that Destroyer had some air pockets so it kept on at 7 knots. Impossible in real life. Because more than just air keeps a ship operational. There's everything electrical and mechanical and no ship can return to port with a 40% hull width deep sized chuck taken out of it amidships.

I think we need to consider a hybrid MOD. "Air pockets" + "physical destruction." The two main factors that destroy a ship are how close to sinking it is from flooding and exactly how much destruction of it's components has occured. If we have to use "hitpoints" to simulate destruction then so be it.

I appreciate the enthusiasm that went into this MOD and look forward to what's next from WernerSobe
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