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Old 07-18-07, 07:36 AM   #31
XLjedi
Ace of the Deep
 
Join Date: Jun 2005
Location: Palm Beach, Florida
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Quote:
Originally Posted by Letum
Most of what I have learnt through games I have learnt because the game inspired me to learn, not because the game taught me.

However, most historical games teach you a lot of academic information. (I can name every radar set used on VIIC uboats in 1939-1945), but this kind of stuff isn't normally going to come in handy.

They also teach specific information/skills. (I know how to make a good convoy attack in a 1940s German submarine) but this kind of stuff isn't normally going to come in handy either.

What they don't often teach is the important stuff:
Key Skills (Math, English)
Culture (It's not like reading shakespeare)
Broad history (you might learn that Hitler used U-boats against America, but you wont learn about how the war started, what impact it had etc, etc.)
Work Related skills/trades (unless you are going to become a submarine captain)

test
Agreed, I definitely see these games as vehicles to spark interest. How many of us would have read Iron Coffins if it weren't for SH3?

In fact, I like that title better... Top 10 Games that Inspire Learning
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