This may be a little controversial, but I think they have been NERFED in 1.3 and I'm a little disappointed...
They have increased the sensitivity of visual sensors but we did that ourselves in 1.2 mods. They appear to be more inept at detecting submerged targets even when I give them better modifiers in the sim.cfg etc.
We were promised improved reactions when a convoy is attacked if you are still undetected...
I say its worse.. I played missions I made in 1.2 using 1.3 and several times I've been able to torpedo an entire convoy without the DD's even looking for me!!!!
Also, the merchants can spot my scope and open fire on it, but the DD's in the escort ring just stay where they are and don't plough through the convoy to drop DC's on me like they did ruthlessly in 1.2.
Also, they seem to have changed the aiming routine..
In 1.2 a DD would line up on where he thought you were hiding and make a high speed run with maximum DC's dropped.
Now it seems they approach very slowly, drop one or two and then they lose contact quickly (even the veterens).
Also, I liked the way in 1.2 where they would pound an area where they thought you were even if you were way off, in 1.3 they seem to be reluctant to waste DC's.
Anyway, I know people think they are harder now, but I think they are easier..
While the devs have spotted the AI Visual sensitivty setting that I pointed out in the mod forum, they seem to have broken a few routines elsewhere... I shouldn't be able to go around a convoy at peri-depth at full speed torpedoing all the merchants, which are shooting at my scope, while the escorts sit around the edge doing nothing.....
Back to 1.2 for me... also I prefer the old radar + mods, animated periscopes, battery mods etc etc etc.
The only thing I don't have in 1.2 is a perfect SD radar, and the survivor animation fix.
|