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Old 07-17-07, 04:33 PM   #30
Ducimus
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Join Date: May 2005
Posts: 12,987
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Thank you to all who've been looking into the problem of large save game files, i appreciate it.

Here is a status update on Tmaru 1.3a

What is done:

- Tambor bearing tool is now properly placed.

- commands.cfg updated. Q now opens/closes doors, W cycles forward tubes, Y cycles aft tubes.

- Gar data files removed. It now inheirt's its dat files from the tambor again. I decided this mod just wasn't worth the possible risk of major buggery given how dat files are imprinted with an ID if experience from SH3 still holds true.

- removed US torpedo.sim file - wasnt really neccessary.

- All sub sim files redone and updated with mod settings. (included optional stock fuel mod)

- Changed max height of all player passive hydrophones from 0 to -6 meters.

WIP for this release:
- restructuring conning tower adjustments to allow for a "stock conning tower" optional mod for people who dont mind the bathtub. This post motivated me to do this:
http://www.subsim.com/radioroom/show...64&postcount=6

- German uboat, im going to try and arm it with machine guns found on merchants, if this doesnt work, ill release it either unarmed, or as is http://www.ducimus.net/sh4/monsun.htm

Any further updates will be posted on the approrpiate thread in the mod forum.
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