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Old 07-17-07, 01:36 PM   #151
nomad_delta
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Join Date: May 2007
Location: San Francisco, California
Posts: 185
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Quote:
Originally Posted by Elder-Pirate
Ok for some reason your post sounds a little like I'm lying, maybe I'm reading your post wrong. Here is the best way I can prove that the torpedo path does work west of the date line ( 180 degrees ) after Midway. Had a run in with a couple tankers ( freighters day before farther south ) south of Rabaul which is west of the date line at its location on earth. These pics both were taken at 06:10 in the morning ( very dark ). Before patch 1.3 I could not get the torp path to work anywhere west of the date line but like I said IT DOES NOW.

There have been other people whom as you ,say that they can not make it work but on the other hand people say it works for them after patch 1.3. Mods or no mods you have done something wrong somewhere or it would work.

Hope that you ( and others ) get it corrected soon.
My apologies, I had no intention to suggest you were lying or anything similar. I was simply stating what I'm seeing on my own install to further the discussion.

From your screenshots, though, I think I see where the confusion is: we're talking about different things. When I said the "torpedo path" doesn't show up on my attack screen, I was talking about the line (it's green, I think...) that appears drawn from your sub to indicate where the torpedo will go, before you fire it.

In your screenshots, you're pointing at the actual torpedo symbol that moves on the map after you've fired it. I still see that after crossing the IDL, no problem.

I wish I had a machine w/ SH4 on it here but I'm just on my laptop so I can't post any screenshots at the moment. I'll try to add one when I get home so it will be clearer.

Cheers,

nomad_delta
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