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Old 07-17-07, 11:59 AM   #7
Peto
Ace of the Deep
 
Join Date: Jul 2007
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Quote:
Originally Posted by Steeltrap

1. Now, who has managed a surface attack in SH4, and when? If you're like me, the answer is "never"! Why? Because the problem existed in SH3....I remember reading a lot about what was required to make it possible to overcome the majority of problems. So, no surface attacks.

3. Spotting periscopes has become absurd. It doesn't seem to matter what the sea state.....even MERCHANTS spot it. The allies didn't develop ship-based radar reliably detecting periscopes until early 1944, I think.....or at least that was when it was widely deployed. The IJN didn't HAVE radar on the majority of its destroyers, PERIOD! As for escorts? Forget it! Read Clear the Bridge - many of Tang's attacks were on the surface, and we're talking through 1944!

4. The behaviour of AI is still retarded. I have yet to take any damage of note from escorts at all. I've been hit by fire from MERCHANTS at 2500yds, and that did more damage than I've ever suffered from escorts.

5. Sorry - couldn't help myself!
Well--beings I'm fairly new here--I'll tread gently. But I can't resist a couple comments .

Answering #1: I frequently make surface attacks both in SH3 & 4. Patience is the key, picking your moment. I agree that it seems too easy to be picked up in bad weather though. I think the biggest problem is that computers don't simulate human error or laziness well. O'Kane in the Tang ran in on the surface between 2 escorts with no more than 800 yards disatnce from each. Chalk that one up to sleepy lookouts. Lookouts in computer programs don't sleep and it actually is hard to program that "extra layer" of code withou screwing the pooch (or frame-rate) in the process. Again though--surface attacks are doable. Flood Down!!!

3. I seldom have my scope spotted in any condition. But I don't put it up for more than about 6 seconds during my close in approach. Identify from long range what I plan to shoot. Creep in at 2 or 3 knots and take another look when the escort is well past. Confirm where I am, finish the approach and raise scope only when time to shoot.

4. With the 1.3 patch the AI has improved a great deal. It sometimes makes me think of AOD where an escort would lay back and wait for me come up (I've had this happen with 1.3). But I agree in general. I've been sunk by escorts once because of shallow water. Once I can get deep they never seem to be able to hang on to me. I'd like to try it without the layer (which wasn't always available) just to see what difference it would make.

5. Sorry! I couldn't help myself either. No offense intended!

Peto
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