Quote:
Originally Posted by aaronblood
So lemme get this straight...
You think it's highly unlikely to get the average (assumed attention deficit) 15-18yr old interested in playing SH on 100% realism and yet somehow you expect they'll be willing to put down Halo for an hour to play Zork?
I'm afraid the era of text-based adventure games has long passed...
However, you do bring up a good point. There may be some adventure games out there that do involve a deep story line and plot that does require some reading comprehension and problem solving skills. Perhaps something like Neverwinter Nights, KoTOR, or Final Fantasy then?
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I submitted that thought on the basis of accessability; the students who are most in need of education beyond the base curriculum in the classroom are frequently underprivileged and likely not going to be able to afford a PC that can crunch the latest renditions of Silent Hunter. Text-based games are cheap and quick to develop and could be custom-tailored to seem more 'cool' e.g. change the setting to an urban atmosphere rather than fantasy. Further, they can be run on the decrepit PCs that I have encountered in public school classrooms and libraries.
Silent Hunter is fun, but I don't feel it has taught me any practical skills, as I don't see myself serving in the diesel boats in the near future. Learning to communicate with people beyond your typical urban youth vernacular is a good place to start opening opportunities.